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Deus Ex Room (White Room Mark2) WIP

I'm currently on a Deus Ex kick so I've been working on designing rooms to fit the feel of the games (in particular Human Revolution). I wanted to play around with various colouring and tones, I think over the day I spent more time fiddling with the compositing at the end then the actual model XD. I want to get this into VRChat as a place for people to meet up and chat or possibly play some board games in. Currently its only going to work in Blender Cycles , but once I have a free day again I can bake everything down and get it into Unity.

I like the fish eye look, also forgot to remove the glass from the windows as it made the lighting too dark, Ill need to modify the lighting to counter that in future.

I like the fish eye look, also forgot to remove the glass from the windows as it made the lighting too dark, Ill need to modify the lighting to counter that in future.

Monday revisions, i altered the computer since it didnt need a monitor since theres a large screen on the wall, the lamps added to fight the darkness of the corner. Tweaked the lighting again based on advise from viewers and Im going to add more stuff.

Monday revisions, i altered the computer since it didnt need a monitor since theres a large screen on the wall, the lamps added to fight the darkness of the corner. Tweaked the lighting again based on advise from viewers and Im going to add more stuff.

Really like how the table came out, its has various versions I can switch out to change its design.

Really like how the table came out, its has various versions I can switch out to change its design.

A view from the window towards the corner with stuff in it.

A view from the window towards the corner with stuff in it.

Current piece I'm at tonight. Added a computer, and some screens. Finally added some inside lighting and retweaked the outside environment and fiddled with the compositing to give it that bloom and flare look.

Current piece I'm at tonight. Added a computer, and some screens. Finally added some inside lighting and retweaked the outside environment and fiddled with the compositing to give it that bloom and flare look.

Thought the room felt empty so I quickly start adding some models I quickly threw together, the shelving being the first one.

Thought the room felt empty so I quickly start adding some models I quickly threw together, the shelving being the first one.

Starting to try to get that lighting right

Starting to try to get that lighting right

First attempt fiddling with placements of models.

First attempt fiddling with placements of models.