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Good Boye Wolf Progress Build

For those that might be interested in seeing the progress build of this test character. He started out as an attempt to do a rendition of https://www.deviantart.com/koutanagamori/art/Wolf-swordsman-576499778 , which another artist Manuel De Jorge did in sculpt form, which drove me to try and do a head rendition of the character in Blender using Fur and Hair particles. Progress was over 5 days and I learnt a lot of interesting tricks that will help with my future character designs.

Muwahahaha!

Muwahahaha!

First render of the build

First render of the build

Base body is done, just focusing on the head and upper chest.

Base body is done, just focusing on the head and upper chest.

More prep

More prep

First hair test

First hair test

Getting the colour zones down

Getting the colour zones down

Trying to get the white to sit on top of the colours to give gradiants of white

Trying to get the white to sit on top of the colours to give gradiants of white

An accident that I kept because it looked cool.

An accident that I kept because it looked cool.

Last one using the old Hair shader in Blender 2.79b

Last one using the old Hair shader in Blender 2.79b

First test using the new hair shader on top of my own texture layers. Quite a difference in appearance

First test using the new hair shader on top of my own texture layers. Quite a difference in appearance

Furhter tweaking ont he hair roughness, but in the end I scrapped it becuase the overall look reminded my family of trying to cut the dogs hair at home compared to a professional dog haircutters.

Furhter tweaking ont he hair roughness, but in the end I scrapped it becuase the overall look reminded my family of trying to cut the dogs hair at home compared to a professional dog haircutters.

2hr 39mins on my gpu, added more randomisation to the hair and got most of the partings now smoothed out. Kind of wish the eyes still had the glint to them but for what I was originally going for this was a good result.

2hr 39mins on my gpu, added more randomisation to the hair and got most of the partings now smoothed out. Kind of wish the eyes still had the glint to them but for what I was originally going for this was a good result.