Built almost entirely from the ground up I worked on this from Friday morning till Monday morning to create a hyper casual game from a new start-up. It had to be focused on visual and be as low poly as possible. However the feedback said it was too dark a concept for hyper casual and would suit a indie market better, (maybe if I have the time and energy Ill finish it off and publish it for free), so it was scrapped. I'm posting the work here as I didn't just want to shelve it and never have it be seen, it was a interesting project that just didn't meet with expectations. There is a gif of the train moving but weird Artstation is keeping it static for me. Anyway thats that.