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DIG DOOM ISABELLE GIRL V1

DAY 001
Current WIP build based on the fact that Doom Eternal and Animal Crossing are coming out at the same time. Helmet is a semi rough block out, the rest of the body is being built as and when I have the time. So Isabelles going to have to work extra hard for her new mayor. Rip and Tear Isabelle Rip. And. Tear.
Build time roughly 3 hrs on and off.

Day 2
After working on the model for 3 hours I got large chunks of the chest and waist blocked out. Getting the back spine parts and the neck guard to fits going to be fun. Tomorrow its the arms and legs and hopefully the back.
Build Time 3 Hrs

Day 3 and 4
Slower progress as the design is asymmetrical on the shoulders, so I worked on those on day 3 and then made rough arms and legs on day 4.

Final render for now. I need to add some decals to the model but for now I have real life to work on so Ill come back to this when I can,

Final render for now. I need to add some decals to the model but for now I have real life to work on so Ill come back to this when I can,

Day 7 002

Day 7 002

Day 7 001 Final pieces since I finished Doom Eternal and haven't got the drive to finish more for now.

Day 7 001 Final pieces since I finished Doom Eternal and haven't got the drive to finish more for now.

Day 6/7  I got to work on the arms, which I based more on the Doom 2016 armor. Since she only has nubs for hands I gave her only one knuckle duster on the fist. Its more then enough.

Day 6/7 I got to work on the arms, which I based more on the Doom 2016 armor. Since she only has nubs for hands I gave her only one knuckle duster on the fist. Its more then enough.

Day 5 002

Day 5 002

Day Five 001 was mainly working on the legs, thankfully unlike the arms they can be mirrored, I didn't have much time to work on my models so it got delayed till now.

Day Five 001 was mainly working on the legs, thankfully unlike the arms they can be mirrored, I didn't have much time to work on my models so it got delayed till now.

Day 3/4 001 Working out the shape of the arms and legs,

Day 3/4 001 Working out the shape of the arms and legs,

Day 3/4 003 Figuring out how to get her legs to working the suit was an interesting  exercise, still need to fit the thigh armor in as well.

Day 3/4 003 Figuring out how to get her legs to working the suit was an interesting exercise, still need to fit the thigh armor in as well.

Day 3/4 002 The asymmetry was a real pain to manage, after the models done Ill have to use some good normal maps to get the creases and bumps in place.

Day 3/4 002 The asymmetry was a real pain to manage, after the models done Ill have to use some good normal maps to get the creases and bumps in place.

Day 3/4 004 Last shot of the back side, need to add a tail hole at some point as well.

Day 3/4 004 Last shot of the back side, need to add a tail hole at some point as well.

Day 3 001 Worked on adding details to the suit and closing off the chest and back area.

Day 3 001 Worked on adding details to the suit and closing off the chest and back area.

Day 3 002 The spine and sides took a bit of work to squeeze in, Im not aiming for a 1:1 repica, more like Isabelle took the parts and smooshed them together from different body armour lying around

Day 3 002 The spine and sides took a bit of work to squeeze in, Im not aiming for a 1:1 repica, more like Isabelle took the parts and smooshed them together from different body armour lying around

Day 2 Shot 001
After working on the model for 3 hours I got large chunks of the chest and waist blocked out.

Day 2 Shot 001
After working on the model for 3 hours I got large chunks of the chest and waist blocked out.

Day 2 Shot 002
Getting the back spine parts and the neck guard to fits going to be fun.

Day 2 Shot 002
Getting the back spine parts and the neck guard to fits going to be fun.

Day 2 Shot 003 Current look for today, Tomorrow its the arms and legs and hopefully the back.

Day 2 Shot 003 Current look for today, Tomorrow its the arms and legs and hopefully the back.

Day one, roughing out the helmet to allow her hair to poke out

Day one, roughing out the helmet to allow her hair to poke out

First stage Helmet build

First stage Helmet build

Day one THE BLOOM

Day one THE BLOOM

second Stage Rework of the helmet and shaders

second Stage Rework of the helmet and shaders